![snes classic border retroarch snes classic border retroarch](https://i.ytimg.com/vi/eqJCwR6H7Iw/maxresdefault.jpg)
I’ll edit with what I find when I have my console in front of me. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. I recommend that you read our step by step tutorials over adding more SNES games and/or putting RetroArch on your. Once you’re connecting, you’ll see all of the folders in the root. For Pokémon yellow though, you’re in luck. Navigate to /user/share/ and copy the backgrounds folder onto your PC. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. Step 2: Start hakchi 2.2x and go up to the Tools option at the top of the program. You can also add your own borders to any game, however, instead of the borders being true to the original (squared, bordering the gameplay image), they are instead stretched to fill the screen. Remember where you save it, you’ll need it for later. If you really want to get into the SNES library and want to use a CRT, buy a SNES and a Super Everdrive. If you’re just after a casual nostalgia trip, use a regular HDTV. Might peruse through the HSM topic on the Retroarch forums and see if a solution was fully given - here is the link to a post I found in the thread discussing the problem. Hooking up an actual SNES to a CRT blows using the classic + this converter out of the water, though. If you do this, turn off bilinear filtering in the menu one screen back. A home for the discussion of SNES Classic mini modifications, both hardware and software such as Hakchi2 CE. I believe this has been an ongoing thing, possibly due to hardware limitation once you start pushing the res up that high. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. I tried to use official art wherever it was available in a suitable resolution, but some digital/fan art was too good to pass up. Special thanks goes out to u/DarkMime64 and u/The007JiM for most of those. I dont care at all about accuracy, I just want the most input-lag-free experience possible. Even the PSX emus are giving me better response times. You can specify to have the core set the aspect ratio instead. There are some custom borders here created by other users, all prefaced with a number or xx. Im trying to find the best way to play SNES games on RA (either android shield tv pro or streaming via moonlight, either is viable) but input lag is killing me on the BSNES and snes9x cores. Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio.